Auto Light Flares
The auto light flares effect shares many properties with the light flares effect. The primary difference is that auto light flares identifies bright areas in the layer and applies light flares automatically, adjusting intensity and scale based on the source.
The Hotspot property group is different in auto light flares, providing control over where the light flares appear.
Threshold sets how bright a pixel has to be for a light flare to be drawn. At high thresholds, flares will only appear on the brightest parts of the layer. Lowering the threshold will produce more light flares on less bright areas.
Max flares determines how many flares can be drawn.
Flare appearance can be adjusted as with the standard light flares effect.
Adds a glowing aura to bright areas of the layer.
Per Channel Intensity properties enable you to shift the glow color.
Advanced options provide further customization of the glow's appearance, including creating a specific color gradient.
Generates a wide variety of realistic lens flares and lights. Each flare type can be heavily customized to create a limitless variety of alternatives.
Flares are made up of a hotspot, rays and unique tertiary elements. Each part can be adjusted individually.
The positioning of a flare is determined by its hotspot and its pivot. The pivot point is used for automatically animating the rays and additional elements, while the hotspot is used for the position of the main flare itself.
Below are two examples of light flares, both created starting with the chromatic halo type to show the level of possible customization:
Creates a glowing edge around a layer's alpha channel. This is particularly useful for effects such as lasers and lightsabers.