Falling debris


Creates tumbling debris and dust, as if from an explosion or disintegration.

General

Preview - toggles between textures and preview particles.
Fall duration - how long the debris continues to be created.
Scale fall area - size of the area the debris falls from.
Floor plane layer - a layer can be selected to use as the floor. Debris that hits the floor plane will collide with it.
Infinite floor plane - this will extend the selected floor plane layer beyond the bounds of the actual layer.
Gravity strength - speed at which the debris falls.
Color - color of the debris. Often best when matched to the live action source of the debris.

Debris

Active - turns the debris element on and off.
Life duration - how long the debris lasts for on-screen.
Type - choose between brick, concrete and rock.
Amount - how much debris do you want?
Minimum size - debris will be no smaller than this.
Maximum size - debris will be no larger than this.

Dust

Active - turns the dust element on and off.
Life duration - how long the dust should linger for.
Density - adjusts the density of the dust.