The scene effects are designed to enhance the 3D compositing environment.
The parallax effect creates the illusion of 3D depth in a 2D layer.
In this example parallax has been used to apply a cracked concrete texture to some text:
The height map is used to determine the depth effect.
When set to None the host layer's own texture will be used for the parallax effect. You can also choose a different layer to use as the height map.
The Blur Height Map property can be used to create a softer, smoother parallax effect.
The parallax effect is most effective when combined with HitFilm's 3D lights.
Camera projection can be used to project a camera's view onto a layer. This can be used for object removal, converting still images into 3D scenes and projecting 2D effects onto 3D angles.
Projection From - The source layer to be projected to the current layer.
Camera - The camera that is used for the projection.
Layer Opacity - Opacity multiplier for the projected image.
Blend - The blend mode used to composite the projected layer onto the current layer