TV Damage


The TV damage filter creates distortion and interference similar to what is seen on a CRT television receiving a bad analogue transmission. The appearance of the TV damage is highly customizable and can also be used to simulate a low resolution computer monitor.

TVdamagebefore

TVdamageAfter

TV damage is split into several sections, each of which has its own controls. Each section can be turned on and off using the Enabled checkbox.

The Seed property can be used to generate a different result using the same overall settings.

Ghosting

Creates a 'ghost' image duplicate, offset from the main image.

Item

Description

Number of Ghosts

Changes the number of ghost frames visible at once.

Separation

Distance between the ghost frames.

Falloff

Changes how quickly the ghost frames fade away.

Radio interference

Creates rippling lines similar to radio interference on a screen.

Item

Description

Intensity

Adjusts how visible the interference is.

Angle

Rotates the interference lines.

Scale

Changes the number of lines in the frame and their width.

Frequency

Alters the undulations in the distortion lines.

Amplitude

Adjusts the height of the undulations.

Sharpness

Changes between a sharp and blurred interference line.

Angle

Shifts the angle of motion.

Speed

Changes the speed of the interference movement.

Vertical hold

Causes the entire frame to move up and down erratically.

Item

Description

Frequency

Low frequencies create a less erratic, more controlled vertical movement. High frequencies create an erratic, frenzied movement.

Regularity

Higher regularity causes the vertical hold effect to occur more frequently.

Gap

Widens the spacing between the top and bottom of the shifted frames.

Blur

Creates simulated motion blur as the frame is shifted.

Horizontal hold

Creates a horizontal, rippling distortion.

Item

Description

Frequency

A higher frequency will create a more detailed distortion.

Amplitude

Higher amplitude creates a more obvious distortion.

Regularity

Higher regularity causes the horizontal hold effect to occur more frequently.

Electrical interference

Generates horizontal banding/glitches.

Item

Description

Quantity

Amount of interference visible at any one time.

Width

Adjusts the size of the interference.

Color

Changes the color of the interference.

Center

Used to relocate the interference within the frame.

Area Width

The interference can be compressed into a smaller space or spread out over a larger area.

Amount

The interference banding can be solid lines or dashed lines.

Frequency

Adjusts the pattern of dashed lines.

Vignette

Item

Description

Horizontal Stretch

Stretches the vignetting horizontally.

Vertical Stretch

Stretches the vignetting vertically.

Softness

Adjusts the inner radius of the vignette.

Curvature

Adjusts the feathering of the vignette.

Opacity

Adjusts the visibility of the source.

Background Opacity & Color

Used to colorize the vignette border.

Monitor

Simulates a low resolution computer display.

Item

Description

Resolution

Adjusts the vertical pixel resolution of the image.

Width

Changes the width of each pixel.

Height

Changes the height of each pixel.

Shift Red/Green/Blue

The red/green/blue components of each pixel can be separated out and default to being slightly offset from each other.