Shatter


Break layers into hundreds of 3D chunks. Apply shatter maps to control timing and direction, with a simulated floor plane providing an impact area.

Position & rotation

Shatter can be positioned and rotated in 3D space.

In supported host platforms it can also be linked to a separate 3D layer. The effect will then work with 3D cameras and lights.

Pattern

Determines the shape of the shatter pieces.

The Type can be set to the preset brick and hex shapes, or to a custom shape.

The Size property alters the size and number of individual brick or hex pieces.

The custom shape by default will use the layer itself as the shape. This will break a layer into its component pieces, with shapes and sizes defined by the layer's composition.

Custom maps

You can also select another layer on the timeline as a custom map. This will then use that layer to define the breaking points and shapes.

The fixed color property specifies a color in the custom map which will remain unshattered.

The Threshold property adjusts the detail of the shatter. Lower thresholds will result in finer shatter pieces.

Low thresholds can reduce performance.

Extrusion adjusts the depth of shatter pieces.

Physics

The physics property group defines the behaviour of the shatter.

Forces

The force defines the point at which the shatter takes place. The force can be small or large, as defined by the Radius property.

The Strength of shatter impact can be adjusted.

The force's Position can be altered or linked to another layer on the timeline.

Gravity

After the shatter pieces are created by the Force they are then affected by gravity, which pulls the pieces in a direction as defined by the XY Direction and Z Direction properties.

The Shatter effect can also include a simulated floor for the shatter pieces to land on. The relative height of this floor is defined by the Floor Distance property.

Simulation

The behaviour of the shatter pieces is defined by the Simulation properties.

Timing

The timing properties are used to alter the beginning and end of the shatter effect within the applied layer.

Appearance

The front, back and sides of the shatter pieces can be colored and textured individually using the Appearance properties.

Render

The Render properties can be used to alter what is rendered during a shatter effect and the overall quality.

Depth of field for the Shatter effect can also be activated here.

Motion blur

Motion blur can be applied to the Shatter effect, using the Comp settings or the effect's own setup.

Illumination

The shatter pieces can be illuminated by 3D lights. You can choose to use either all lights with the Comp lights option, or select specific lights.