Missile Smoke


The missile smoke effect is a great way to create quick smoke trails.

Animating a smoke trail

By default the smoke trail sits in the center of the screen, creating a smoke ball.

There are two ways of animating the smoke trail, each of which will create very different results.

If you use the layer's Transform properties the entire effect will be moved. This will not create a smoke trail.
If you want to create a smoke trail, you should use the Position property in the layer's General section.

General

Preview - toggles between preview and textured particles.
Active - turns the entire effect on and off.
Attach to layer - the smoke's position can be linked to another layer.
Position - the position of the smoke emitter.

Smoke

Density - higher density creates thicker smoke.
Linger - changes how long the smoke remains visible.
Linger variation - increasing variation introduces a random variable to the linger.
Size - adjusts the size of the smoke particles.
Size variation - increasing variation introduces a random variable to the size.
Speed - adjusts the speed of the individual smoke particles.
Speed variation - increasing variation introduces a random variable to the speed.
Color - the base color of the smoke.