Bonfire


Creates a realistic bonfire.

General

Preview - toggles between textures and preview particles.
Target - the point towards which the fire and smoke moves. Changing the target position can create a convincing illusion of the fire being influenced by wind.
Height - alters the height of the flame relative to the target position.

Fire

Active - each individual element of the bonfire can be turned on and off.
Spread - adjusts the fire between a small, intense base or a broad base.
Ferocity - changes the textures used by the fire.
Intensity - creates a stronger, brighter fire.
Size - adjusts the size of the individual fire particles.
Color - changes the color of the fire, which in turn affects the lighting on the smoke.

Smoke

Active - each individual element of the bonfire can be turned on and off.
Spread - adjusts the smoke between a thin or broad column.
Thickness - changes the textures used by the smoke.
Density - moves between thin, wispy smoke and dense, thick smoke.
Size - adjusts the size of the individual smoke particles.
Color from fire - determines how much of the smoke is illuminated by the fire.
Color - changes the color of the smoke when it isn't being affected by the fire.

Embers

Active - each individual element of the bonfire can be turned on and off.
Spread - adjusts whether the embers are generated over a small or large area.
Variation - changes the textures used by the embers.
Amount - alters the number of embers visible at any one time.
Turbulence - increasing turbulence will cause the embers to move more erratically.
Size - adjusts the size of the individual ember particles.
Color - changes the color of the embers, without affecting the smoke and fire colors.