Transforming layers in 3D

Your 3D layers can be transformed along X, Y and Z axes.

Even if you have changed your composite shot to 3D by adding a camera or a 3D effect, your 2D layers will still be 2D. You can change 2D layers into 3D using the timeline toggle. See Working with layers for more information.

3D layers have additional Viewer controls for transforming in 3D.

3D widget

A third, blue position arrow controls the Z axis (depth).
Rotation is split into three separate wheels for the X, Y and Z axes.

Aside from these additional controls, transforming layers in 3D is functionally identical to transforming layers in 2D.

3D properties

3D layers have a additional transform properties, which are available in the Controls panel and on the timeline.

Opacity: The transparency of the clip.
Anchor point: Sets the location of the anchor point, with 0,0,0 being the center of the layer.
Position: Moves the layer along the X, Y and Z axes.
Scale: Enlarges and shrinks the layer. The X, Y and Z scales are linked by default so that your layer retains its original shape. You can unlink them using the chain icon.
Orientation: Sets the starting orientation for the layer. This works separately to the rotation properties.
Rotation: Rotates the layer around its anchor point. When in 3D the rotation properties are split into separate properties for X, Y an Z axes.

Alignment of transform controls

The alignment of the Viewer controls can be adjusted using the Align menu at the top of the Viewer. The controls can be aligned to Local, World or View.

This is useful if, for example, you have already rotated a layer to an arbitrary angle but wish to move it horizontally according to the floor plane, or according to the camera view.