Anamorphic lens flare
Simulates the use of an anamorphic lens, creating broad flares based on the source layer.
The threshold determines how much of the source layer produces flaring. The resultant effect can be adjusted with the intensity property.
The blur flare property creates a less distinct flare, which can often look more realistic.
Additional streaks can be added using the number of streaks property, with each streak individually customizable.
Auto light flares
The auto light flares effect shares many properties with the light flares effect. The primary difference is that auto light flares identifies bright areas in the layer and applies light flares automatically, adjusting intensity and scale based on the source.
The Hotspot property group is different in auto light flares, providing control over where the light flares appear.
Threshold sets how bright a pixel has to be for a light flare to be drawn. At high thresholds, flares will only appear on the brightest parts of the layer. Lowering the threshold will produce more light flares on less bright areas.
Max flares determines how many flares can be drawn.
Flare appearance can be adjusted as with the standard light flares effect.
Creates the impression of rays of light shining out from a central point.
The appearance of the rays can be heavily customized.
The general appearance of the rays is determined by its properties, rather than by its interaction with the layer itself. In this respect it differs from the Light rays effect.
Adds a glowing aura to bright areas of the layer.
Per Channel Intensity properties enable you to shift the glow color.
Advanced options provide further customization of the glow's appearance, including creating a specific color gradient.
Generates a wide variety of realistic lens flares and lights. Each flare type can be heavily customized to create a limitless variety of alternatives.
Flares are made up of a hotspot, rays and unique tertiary elements. Each part can be adjusted individually.
The positioning of a flare is determined by its hotspot and its pivot. The pivot point is used for automatically animating the rays and additional elements, while the hotspot is used for the position of the main flare itself.
Below are two examples of light flares, both created starting with the chromatic halo type to show the level of possible customization:
Generates an evolving pattern of color gradients, simulating unwanted light leaking into the camera during shooting.
Though similar in immediate appearance to Gleam, Light rays generates a more realistic illusion of light emitting from a central point.
Used in conjunction with a 3D point, light rays can be used to create realistic volumetric lighting effects as in this 3D model shot:
Creates a range of light streaks based on the source layer. Ideal for creating the kind of lens aberrations caused by anamorphic lenses.
Creates a glowing edge around a layer's alpha channel. This is particularly useful for effects such as lasers and lightsabers.