Full Feature List

Wherever, whenever

Ignite Pro gives you over 180 powerful plugins to use in your existing editor or compositor. Experiment with over 550 visual effects, presets and color analysis and correction tools – without ever toggling between software.

  • Adobe After Effects CC
  • Adobe Premiere Pro CC
  • Apple Final Cut Pro X
  • Apple Motion
  • Avid Media Composer
  • DaVinci Resolve 11/12
  • Grass Valley EDIUS 8/9
  • Sony Catalyst Edit
  • NUKE 9 by The Foundry
  • Vegas Pro 14

360° video

These tools are designed specifically for working with 360° video.

  • 360 Animated Lasers: With this effect, animated lasers can now be place into 360° footage.
  • 360 Blur: Allows you to add Blur effects to 360° video.
  • 360 Bulge: Creates the illusion of a bulging shape pushing through the layer in a 360° video.
  • 360 Channel Blur: Blurs channels individually within a 360° video. Useful for creating the impression of chromatic aberration.
  • 360 Fisheye Converter: Turns 360° fisheye view footage into a format that can be displayed as a regular 360° video.
  • 360 Fractal Noise: Generates a range of textures using procedural methods in 360° video.
  • 360 Glow: Adds a glowing aura to bright areas of the layer within a 360° video. Per Channel Intensity properties enable you to shift the glow color. Advanced options provide further customization of the glow's appearance, including creating a specific color gradient.
  • 360 Glow Darks: Functions in a similar way to a standard glow but affects dark areas rather than light areas in 360° video.
  • 360 Lightsword (2-point Auto): Provides a rapid method of applying lightsword effects to your 360° film requiring the placing of a point on the hilt and a point on the blade tip.
  • 360 Lightsword (4-point Manual): Allows you to implement lightsword effects into360° film with precise positioning, with two points defining the edges of the hilt and two points defining the edges of the blade tip.
  • 360 Lightsword (Glow Only): Applies the lightsword effect's custom glow behavior to any 360° video layer, without providing an interface for easy lightsword generation.
  • 360 Magnify: Zooms in on a specific area of the 360° video layer. The shape, size and position of the magnification can all be changed.
  • 360 Neon Path: Just add the neon effect to text and shape layersof the 360° video to create life-like neon sign graphics that interact with surrounding elements.
  • 360 Text: Apply advanced, customizable text to your 360° footage.
  • 360 Twirl: Twists the 360° video layer around the effect's center point.
  • 360 Unsharpen: Used to highlight the detail within a 360° video.
  • 360 Video Transform: On 360° video, this can be applied to adjust the position of the video layer without losing its wrap-around appearance. It can also be used effectively on wrap-around environment maps.
  • 360 Viewer: Apply this effect to a 360° video layer to wrap the layer onto a spherical shape for viewing. This wraps the selected layer onto a spherical shape. When placed as the bottom layer in a 3D composite shot, this creates a convincing, wrap-around background for 3D shots. Examples would be a sky background for a cityscape or plane shot, or a space nebula for a spaceship fly-by. The environment map viewer will automatically update as the camera is panned in all directions.

Blurs

The Blurs folder contains all of the blur-related effects.

  • Bilateral blur: Smooths images for a softer, untextured appearance, while retaining fine edge detail.
  • Diffuse: Creates a soft focus appearance.
  • Lens Blur: The lens blur is designed to more closely mimic the depth of field bokeh effects created by real lenses. It can be used in conjunction with a depth map to selectively blur different areas of the frame to different degrees.
  • Motion blur: This uses optical flow techniques to identify movement in a layer and apply artificial motion blur. This can be very useful for animation or for adding exaggerated motion blur to a live action shot.
  • Radial blur: Creates a circular shaped blur. The center of the blur can also be moved using the control point in the Viewer.
  • Zoom blur: A blur emanating out from a central point. The center of the blur can also be moved using the control point in the Viewer.

Channel

Channel effects are used to manipulate the channels in a layer, such as RGB or luminance.

  • Channel Blur: Blurs channels individually. Useful for creating the impression of chromatic aberration.
  • Channel Mixer: Used to mix the color channels together. The red channel can have some of the blue channel introduced to it, for example.
  • Channel Swapper: Replaces channels with other channels. For example, you can have a layer's alpha (transparency) set to correspond to its red values, or its saturation. This is useful for both color grading and compositing.
  • Channel Time Shift: Moves red, green and blue channels backwards or forwards in time individually.

Color correction

Color correction effects are designed to enhance the visual quality of layers by adjusting their colors. Color correction is intended for the initial color manipulation and for fixing problems.

  • Auto color: This effect automatically adjusts the layer’s color. You can set a threshold, below which colors will remain unaffected. Blend with the original, where the effect of the Auto Color can be softened by increasing this setting. Higher values retain more of the original color. Or you can choose to Select Frame where you can manually choose a frame to use as the source for the automatic adjustment.
  • Auto contrast: Works in the same way the Auto Color effect works but adjusts contrast based on the same properties; threshold, blend with original or select frame.
  • Auto levels: Works in the same way the Auto Color effect works but adjusts levels based on the same properties; threshold, blend with original or select frame.
  • Color temperature: Use to warm or cool the colors in your layer. Color temperature is measured in Kelvin.
  • Crush blacks & whites: An alternative to simply altering the contrast, this enables you to change the black and white points separately for finer control.
  • Custom Gray: This creates a grayscale image while providing finer control over how that image is generated. This is useful for creating specific black and white looks, as each RGB channel can be emphasized to a lesser or greater degree when creating the result, providing fine control over contrast.
  • Hotspots: A quick and easy way to isolate and alter the bright areas of your layer. Hotspots allow you to select and modify the brightest areas of your image, based on a user-defined brightness threshold.
  • Pro Skin Retouch: Apply realistic and subtle post-production make-up to your actors, with fine control over skin color, detection thresholds, skin treatment and highlight glow.
  • White balance: If your video was shot with incorrect white balance, or has an undesirable color shift, this effect can help to correct the problem. Use the color pipette to select a part of the video that should be white (or neutral grey) and the layer will be corrected.

Color grading

Color grading effects are for giving your project a unique visual style.

  • Bleach bypass: Simulates the harsh, high contrast look of bleach bypass film processing. Often used for war movies.
  • Cine Style: Using an s-curve shift, cine style creates a cinematic, Hollywood-style look. It is a fast method for achieving a professional, high quality finish. While it offers a rapid grade, it still provides controls for fine tuning the appearance.
  • Color Vibrance: This effect is ideal for adding color to grayscale, procedural effects such as particles and textures.
  • Day for night: A quick way to convert a shot filmed in the day to having the appearance of being filmed at night. Applies a gradient based on the Horizon property, with separate controls for the near and far areas.
  • Duo Tone: Creates a two tone look based on two specified colors. Threshold is used to adjust the location color split in the image's brightness scale, while softness is used to adjust the overall contrast.
  • Grading Transfer: Matches the look of a layer to another layer. This is a quick way to grade based on an existing source. The transferred grade can then be further customized, either globally or specific to the shadows, mid-tones and highlights. Brightness shift affects how much of the source's brightness is transferred, while chrominance shift affects how much of the source's color is transferred.
  • Hue colorize: Applies a new hue to the layer.
  • Hue shift: Moves the entire color spectrum of the layer through different hues.
  • LUT: LUT files are used to transform color values, which helps to ensure accurate color correction across multiple software and hardware setups. The LUT effect can import .cube LUT files. LUT also provides a powerful way to provide a one-click grade, simulating specific film stocks and processing techniques. Applying a LUT to flat footage can produce high quality results very quickly.
  • Shadows & highlights: Provides fine control over the contrast and sharpness of a layer.
  • Two Strip Color: Simulates the two strip color film process. More information on the process can be foundin this article on Wikipedia.
  • Three strip color: Simulates the three strip color film process commonly used in the early days of color film, resulting in richer, deeper colors.
  • Vibrance: Adds pop to your image, emphasizing edge detail by increasing local contrast.
  • Vignette: Adds a colored overlay to the edges of the layer. You can customize the color, shape and softness of the vignette.
  • Vignette Exposure: This alternate vignette effect adjusts the exposure of the edges of the frame, instead of applying an overlay. This can produce a subtler and more natural vignetting result. The vignette can also be pushed brighter, which creates a halo effect or can be used to reduce the effects of unwanted vignetting in the source footage. Color grading effects are for giving your project a unique visual style.

Distort

The Distort effects are used to change the shape and behaviour of a layer.

  • Block Displacement: Splits the video into a grid of blocks and then allows you to swop them around or randomise them.
  • Bulge: Creates the illusion of a bulging shape pushing through the layer. You can choose from multiple shapes and adjust the size and shape of the bulge.
  • Chromenator: Creates the appearance of liquid metal.
  • Derez: Custom-built for RocketJump’s Video Game High School web series. Creates a digital glitching appearance.
  • Displacement: Shifts the pixels in particular directions according to the displacement source. This can create excellent invisibility and other distortion effects. You can select the source layer and source channels, plus adjust the strength of the displacement.
  • Energy Distortion: Distorts your footage based on a procedurally generated fractal pattern. You can adjust the appearance of the distortion using the controls.
  • Fluid Distortion: Distorts your footage based on a procedurally generated fractal pattern. You can adjust the appearance of the distortion using the controls.
  • Heat Distortion: Applies automatic heat distortion with built-in displacement and diffusion. The behavior can be adjusted for faster or slower movement.
  • Insect vision: Creates the tiled appearance of a multi-faceted insect eye.
  • Magnify: Zooms in on a specific area of the layer. The shape, size and position of the magnification can all be changed.
  • Mosaic: Creates a tiled, mosaic appearance by reducing the number of distinct pixels in the layer.
  • Puppet: Use the Puppet tools to quickly add natural motion to raster images and vector graphics, including still images, shapes, and text characters. The Puppet effect works by deforming part of an image according to the positions of pins that you place and move. These pins define what parts of the image should move, what parts should remain rigid, and what parts should be in front when parts overlap.
  • Smoke Distortion: Distorts your footage based on a procedurally generated fractal pattern. You can adjust the appearance of the distortion using the controls.
  • Twirl: Twists the layer around the effect's center point.
  • Waves: Creates a corrugated effect. You can also choose another layer as the displacement source and alter the lighting on the bright and dark sides of the wave.
  • Witness protection: This is a quick way to obscure an item within a shot, such as a face, number plate or product logo. You can choose between blur or pixelate styles.

Generate

The Generate effects are used to create new visual elements. These can be applied to layers like any other effect.

  • 3D extrusion: Extruding creates the appearance of 3D depth in a flat 2D layer. This is often used to enhance titles but can be used on any layer.
  • Animated Lasers: Designed to create laser bolts which fire from one point to another. The lasers can be constructed from multiple lines, which can be further manipulated into spirals, expanding the effect to also be useful in motion graphics animation.
  • Audio Spectrum: Generate spectrum based on an audio layer. The appearance of the spectrum and waveforms can be heavily customized, while behavior is determined via the audio input controls.
  • Audio Waveform: Generate waveform patterns based on an audio layer. The appearance of the spectrum and waveforms can be heavily customized, while behavior is determined via the audio input controls.
  • Auto Volumetrics: Generates volumetric lighting effects which can be positioned in 3D. The volumetric rays are based on a source layer.
  • Caustics: Simulates the distortion caused by viewing through a body of water.
  • End Credits Crawl: Creates scrolling end credits with automatic formatting and animation, designed to mimic classic feature film credits.
  • Clone: The clone stamp is useful for duplicating or removing specific parts of a layer.
  • Clouds: Generates a moving, randomly generated cloud texture.
  • Drop shadow: Adds a drop shadow to the layer. You can change the scale, distance and appearance of the shadow, or choose to render the shadow without the layer.
  • Fractal noise: Generates a range of textures using procedural methods.
  • Grid: Creates a grid pattern. You can adjust the spacing and size of the grid lines.
  • Hyperdrive: Generates a spray of streaking stars, complete with built-in animation and customization.
  • Letterbox: The fastest and easiest way to add letterboxing to your movie. Presets enable you to quickly pick from standard film aspect ratios.
  • Lightsword (2-Point Auto): Provides a rapid method of applying lightsword effects to your film requiring the placing of a point on the hilt and a point on the blade tip. Once these points are rotoscoped to the movement of the lightsword blade, Ignite will automatically calculate the appropriate motion blur based on the speed at which the blade is moving.
  • Lightsword (4-Point Manual): Allows the ability to implement lightsword effects with precise positioning, with two points defining the edges of the hilt and two points defining the edges of the blade tip. Precisely positioning each corner gives you full control over the exact shape of the blade on every frame. This can be useful for artificially enhancing the motion blur of the blade movement, to create the classic 'fanning' effect.
  • Lightsword (Glow Only): Applies the lightsword effect's custom glow behavior to any layer, without providing an interface for easy lightsword generation. This is useful for creating other neon and laser effects.
  • Lightsword Ultra (2-Point Auto): Provides a rapid method of applying lightsword effects requiring the placing of a point on the hilt and a point on the blade tip. Once these points are rotoscoped to the movement of the lightsword blade, Ignite will automatically calculate the appropriate motion blur based on the speed at which the blade is moving. The Ultra version of the effect integrates a variety of distortion types into the effect, which can be used to alter the core shape, to alter the glow shape, and to distort the appearance of the background through the effect.
  • Lightsword Ultra (4-Point Manual): Allows implementation of lightsword effects with precise positioning, with two points defining the edges of the hilt and two points defining the edges of the blade tip. Precisely positioning each corner gives you full control over the exact shape of the blade on every frame. This can be useful for artificially enhancing the motion blur of the blade movement, to create the classic 'fanning' effect. The Ultra version of the effect integrates a variety of distortion types into the effect, which can be used to alter the core shape, to alter the glow shape, and to distort the appearance of the background through the effect.
  • Lightsword Ultra (Glow Only): Applies the lightsword effect's custom glow behavior to any layer, without providing an interface for easy lightsword generation. This is useful for creating other neon and laser effects. The Ultra version of the effect integrates a variety of distortion types into the effect, which can be used to alter the core shape, to alter the glow shape, and to distort the appearance of the background through the effect.
  • Neon Path: Create stunning neon sign graphics straight out of a dystopian metropolis or middle-of-nowhere motel. Just add the neon effect to text and shape layers to create life-like neon sign graphics that interact with surrounding elements.
  • PiP: Quickly position one clip inside another with different scales and position relative to the layer (e.g. top left, bottom right etc)
  • Pond ripple: Creates ripples which expand and distort the layer. The size and behavior of the ripples can be adjusted.
  • Dimension Rift (Portal): Instantly create a wormhole-style rift in space.
  • Radio waves: Creates geometric shapes that can be warped and animated. Shapes can be heavily customized.
  • Reflection: A quick and easy way to create a reflection of the layer.
  • Sphere: Creates a sphere that reflects its surroundings.
  • Split Screen Masking: Provides a quick way to set up various split screen layouts. Numerous screen layout presets are included which can then be further customized.
  • Pulp Sci-fi Title Crawl: An instant way to get perfect Star Wars and Flash Gordon-style openings, complete with separate sections for the teaser, main title and the crawl itself.
  • Text: Apply advanced, customizable text to your footage.
  • Tile: A quick and easy way to tile the layer without needing to create duplicates.
  • Timecode: Generates a counter showing the current position in time of the layer or timeline.

Gradients & fills

A range of gradients and fills are provided. These can be extremely useful when used in conjunction with other effects, such as color map or shatter.

  • 4-point color gradient: Generates a 4-color gradient. The colors and mixing of the colors can be changed, as can the position of the gradient points.
  • Color gradient: Creates a 2-point gradient of color.
  • Radial gradient: Creates a circular color gradient. The size, position and shape of the gradient can all be tweaked.

Grunge

The grunge effects are a set of effects for creating the appearance of old or damaged video.

  • Dot Matrix: Similar to the half tone effect, Dot Matrix creates a look similar to a black and white newspaper print but dots are based on a grid of squares. These squares always have a gap between them and the intensity of each square can be decreased randomly.
  • Film damage: Simulates the problems caused by a poorly projected film, including grain, stains, dust and scratches, frame shake and flickering. You can control each of the elements individually to get the exact look you want.
  • Film Grain: Generates a realistic grain based on 8mm, 16mm or 32mm film stock.
  • Flicker: Introduces a random flickering to the layer. The behaviour of the flicker can be finely customized.
  • Grain: This effect provides fine control over the size of the grain.
  • Half tone: Turns the layer into a half tone image, similar to black and white newspaper print.
  • Half tone color: A color variation of the half tone effect.
  • Jitter: Creates glitches in video playback order, shuffling the order of frames.
  • Lens dirt: Simulates dirt on the camera lens and in-lens reflection.
  • Noise: The basic noise effect provides a fixed-size noise.
  • Pixel Sort: Sorts the pixels in the video based on brightness. This can be used to create some amazingly stylized effects as seen in a number of popular films including Ghost in the Shell.
  • Scan lines: Creates scan lines as seen on some monitor displays when filmed.
  • Shake: Adds artificial camera shake to the layer. This can be useful for adding shake to explosive effects, or for adding a sense of a handheld camera to a tripod shot.
  • Stutter: Reduces the number of frames used during playback of the layer, creating the impression of the video momentarily freezing.
  • TV damage: Simulates the appearance of a badly tuned television signal. Each element can be customized individually to create the exact look you want.

Keying

Ignite includes several effects for keying your layers, using advanced technology.

  • Alpha brightness & contrast: The brightness and contrast of a layer's alpha channel can be adjusted to tweak the edges of a composite.
  • Chroma key: This advanced keyer provides fine control over your keying.
  • Chroma UV blur: The UV blur can be essential depending on the way your video camera stores its data. After keying some video you may notice a pixelated 'stepping' around the edge of the key. If this occurs, add a chroma UV blur before the key itself. This will help to smooth out the edge.
  • Color difference key: This is a simpler keyer than the chroma key effect and is used for removing green screen and blue screen backgrounds from video and images.
  • Crush blacks & whites alpha: Similar to the normal Crush blacks & whites effect but only affects the alpha channel. Crushing the blacks can remove lingering areas of your keyed area, while clamping the white can help to fill transparent areas in your subject.
  • Demult: Quickly key out the background from stock footage shot on black and generate an embedded alpha channel. Very useful for compositing smoke, explosions and similar.
  • Difference key: Keys areas of a layer based on differences with another layer.
  • Erode white: The erode effect gradually removes the edge of a layer's alpha channel.
  • Hue & RGB key: This effect keys the layer based on a color of your choice. You can pick between using the hue or RGB values.
  • Invert alpha: Inverts the layer's alpha channel.
  • Light wrap: You can often improve composites using light wrap, which enables light from another layer to bleed onto the keyed layer.
  • Luminance key: This effect keys the layer based on its brightness. This can be particularly useful for sky replacement.
  • Matte cleaner: After keying a layer you can use the matte cleaner to tidy up the composite.
  • Remove color matting: When using stock footage, this effect can be used to reduce dark areas in the composited element.
  • Set matte: Enables you to use channels from another layer on the current layer. This can be particularly useful if you want to use the alpha channel from another layer.
  • Spill removal: When working with green screen and blue screen you can sometimes find slight color fringing around the edge of a key after the screen has been removed. The spill removal effect removes or reduces this color fringing.

Lights & flares

Ignite Pro contains a variety of useful light and flare effects to help pull your viewer into the scene, adding realism and depth.

  • Anamorphic Lens Flares: Simulates the use of an anamorphic lens, creating broad flares based on the source layer.
  • Auto light flares: The auto light flares effect shares many properties with the light flares effect. The primary difference is that auto light flares identifies bright areas in the layer and applies light flares automatically, adjusting intensity and scale based on the source.
  • Gleam: Creates the impression of rays of light shining out from a central point. The appearance of the rays can be heavily customized.
  • Glow: Adds a glowing aura to bright areas of the layer. Per Channel Intensity properties enable you to shift the glow color. Advanced options provide further customization of the glow's appearance, including creating a specific color gradient.
  • Light flares: Generates a wide variety of realistic lens flares and lights. Each flare type can be heavily customized to create a limitless variety of alternatives.
  • Light Leak: Generates an evolving pattern of color gradients, simulating unwanted light leaking into the camera during shooting.
  • Light rays: Though similar in immediate appearance to Gleam, Light rays generates a more realistic illusion of light emitting from a central point.
  • Light streaks: Creates a range of light streaks based on the source layer. Ideal for creating the kind of lens aberrations caused by anamorphic lenses.
  • Neon glow: Creates a glowing edge around a layer's alpha channel. This is particularly useful for effects such as lasers and lightsabers.

Particles & simulation

A whole range of immersive functions allow you to add additional elements to your scene in the form of particles and simulations.

  • Atomic particles: Atomic particles are array-based, which means they use regimented grids of particles. Although applied as a 2D effect, atomic particles are simulated in 3D and can be rotated around using a 3D camera.
  • Blood spray: Creates a spray of blood that jets out from the center point. The effect can also simulate the blood impacting on a surface.
  • Fire: The Fire effect creates procedurally generated flames. There are numerous settings to control the behaviour and appearance of the fire.
  • Gunfire (3D): Ignite’s gunfire effect uses a highly customized version of the particle simulator and is the best tool available for creating CG muzzle flashes.
  • Lightning & electricity: Ignite’s lightning generator can create a limitless variety of electrical effects.
  • Rain on Glass: Simulates the effect of rain falling on glass without the need to leave your camera out in a storm.
  • Shatter: The Shatter effect is used to break a layer into 3D chunks.

Scene

The scene effects are designed to enhance the 3D compositing environment.

  • Parallax: The parallax effect creates the illusion of 3D depth in a 2D layer.
  • Projector: Camera projection can be used to project a camera's view onto a layer. This can be used for object removal, converting still images into 3D scenes and projecting 2D effects onto 3D angles.

Stylize

The stylize effects offer more extreme color grading options. They often combine multiple techniques into a single effect.

  • Cartoon: Creates the appearance of a cartoon drawing, with smoothed colors and lines drawn over edges.
  • Emboss: Creates the illusion of a textured image, based on the source layer, similar to clay imprint.
  • Find edges: Reduces the layer to only showing edge areas.
  • Glow Darks: Functions in a similar way to a standard glow but affects dark areas rather than light areas.
  • Leave color: Desaturates the layer except for the chosen color.
  • Posterize: Reduces the color detail in the layer to create blocks of color.
  • Solarize: Creates the appearance of a film negative that has been exposed to light during development.
  • Threshold: Reduces the layer to just two colors. You can specify the colors and the threshold changes the emphasis of the effect.
  • Tint: Tints the layer, shifting dark and light areas towards your specified colors.

Temporal

Temporal effects alter layers based on time, adjusting elements of your film as it plays.

  • Echo: Creates repeated versions of the layer, offset in time, which are blended onto the current frame.
  • Motion trails: Adds a fake motion blur based on the movement of the layer.
  • Speed: Changes the playback speed of the layer.
  • Time displacement: Displaces the layer based on time. You can displace using the layer itself or another layer.
  • Time reverse: Plays the layer in reverse frame order.

Video clean-up

These effects provide useful tools for improving the quality of your video footage and fixing common issues.

  • Clone stamp: The clone stamp is useful for duplicating or removing specific parts of a layer.
  • Denoise: Professional noise reduction is possible with the denoise effect.
  • Grain removal: Basic grain removal.
  • Rolling shutter: Some capture methods used by video cameras produce an effect called rolling shutter. This is particularly common with DSLR cameras. Rolling shutter can be identified by a wobbling, jelly-like instability in the frame during rapid movement.
  • Wire Removal: Easily remove wires from your shot using this tool to paint them out.

Warp

These effects stretch and push your layers into new shapes.

  • Bezier warp: Provides the ability to distort the layer and fold it into new shapes. It is generally easier to use the Viewer controls.
  • Action Cam Lens Distort: Adds or removes fisheye lens distortion. Several presets are provided specifically for use with GoPro cameras, making it simple to composite layers naturally into GoPro footage or to adjust GoPro footage to match traditional lenses.
  • Spherical warp: Creates the appearance of a fisheye lens, as if wrapping the layer around a concave or convex surface.
  • Lens Distort: Can be used to simulate lens distortion or remove unwanted distortion (such as from fisheye camera lenses).
  • Action Cam Crop: Allows you to easily crop footage from fisheye camera footage.
  • Perspective warp: Simulates rotating the layer in 3D.
  • Polar warp: Wraps the layer into a circular shape.
  • Quad warp: Adds quad controls to the layer so that you can change its shape by moving its corners.
  • Vortex displacement warp: Similar to the Twirl distort effect but with additional displacement and vortex controls for pinching and stretching the affected area.
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