RobLaycock · Staff

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RobLaycock
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Hitfilm Staff

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  • @markmockett, The fix turned out to be a little complicated. This issue is resolved with Ignite Pro 2017 and Ignite Express 2017 Update 8. The update will be available for download when you next launch Ignite.
  • Hi @StageLined - Buying all the add-ons for Express won't enable all the features that are available in Pro. Take a look at the comparison page linked below, which shows all the differences between Express and Pro, and which features you can enable …
  • Hi @Triem23 - Once activated, HitFilm Pro 2017 loads OFX plugins from the OFX/Plugins directory listed above. We have only tested BCC 3D objects that ships with HitFilm in HitFilm and so can only state that BCC 3D objects shipping with HitFilm is s…
  • @RoemDaug - HitFilm includes Boris FX's 3D objects and it installs "BCC_OFX_3DObjects.ofx.bundle"  to the following locations. PC: HitFilm Pro 2017: C:\Program Files\Common Files\OFX\HitFilmPro2017 HitFilm Express 2017: C:\Program Files\Common Fi…
  • HitFilm Pro 2017 doesn't support multipass or multilayer images. Handling multipass EXR data would be a very cool feature for HitFilm. It's added to our backlog of feature requests.
  • @markmockett - Thank you for reporting this issue. We have reproduced it in-house and are working to quickly resolve it with AVID.  It's not an ideal workaround - but in the meantime please do the following... 1) Copy IgniteCore and IgnitePro from…
  •  Thanks for the suggestion @WhiteCranePhoto. @HitFilmer271390 - Until we investigate native support for a full linear workflow it's best to use the existing workflow. You can't avoid the conversion between color spaces currently with EXR import/exp…
  • @HitFilmer271390 is correct. In HitFilm Pro 2017, pixel data imported from EXR files is converted from linear color space to sRGB, composited in sRGB, and then converted back to linear when exporting to the EXR format. Adding the ability to use a l…
  • Hi, Thanks for the feedback. ..."I dont turn that on in the camera setting either, so does it still calculate it during export..?" If you don't turn on depth of field in the camera setting then it won't render using it during export or preview rend…
  • Hi, Please could you give me a little more information on your composite shot. How many shadow casting lights are you using and what are their light types? Shadow casting point lights use a lot more memory than shadow casting directional or spot lig…
  • Hi Patrick, I am pleased the software is working well for you. Thank you for raising these issues and we will look into them. As a quick workaround for your aliasing issues, are you able to create a plane with your grid texture in a 3d modelling pac…
  • HitFilm 2 will render a 3D model consisting of hundreds of thousands of polygons at interactive rates. Adding ambient occlusion, shadows, motion blur and depth of field will improve the 3D model's appearance greatly, but will impact performance. You…
  • By default all particles are billboarded towards the active camera to give the illusion that a 2D image is representing a 3D object. In HitFilm 1 all particles that were billboarded, were also billboarded towards the orthographic (left, right, top e…
  • That's correct. To ensure HitFilm is available to as many people as possible we haven't gone down the CUDA or OpenCL route. A good gaming GPU will run HitFilm effectively.
  • i agree with Simon's previous post. HitFilm will benefit from 1GB of VRAM. Increasing the VRAM to 2GB will help a bit on larger projects involving 4K comps with many lights and shadows - but increasing it to 4GB will not help performance. (Unless yo…
  • Just tested the latest GPU-z (v0.6.0), which now shows the memory usage for the AMD GPU correctly.
  • There are free tools available for looking at GPU memory. (http://www.techpowerup.com/gpuz/). Unfortunately, they do not seem to work with AMD/ATI GPUs. Typically, a newer (faster) GPU will have a larger performance improvement than purchasing a GPU…