@Aladdin4d, thanks for the key mapping software suggestion. It might solve some issues.
I have a gaming keyboard but unfortunately it only allows to key map the extra programmable keys. Nevertheless, nice tips!
@Triem23, thanks for clarifying this subject for me and for sharing your setup.
Sadly I can't map the move 1 frame forward or backward to K+L and K+J. I tried and HitFilm doesn't let me, hence my request.
I work with so many different pieces of …
@Triem23, I don't use Avid, Vegas of FCP but I've been using Premiere and Resolve for sometime now and Resolve does what I described.
I'm not saying that HitFilm needs to mimic software A, B or C, my request has simply to do with HitFilm making our …
@Triem24, the current JKL keys only allows to play forward, stop and play backwards, the behavior I mentioned above is desirable because you can do a lot more without having to constantly move your hand on the keyboard. It's simply not practical!
One thing that I really miss is a "JKL" behaviour like Premiere and Resolve:
-Pressing K+J steps back a frame at a time and K+L steps forward a frame at a time. Adding SHIFT to this set of keys, it moves in 10 frame increments.
1-It would be really useful to be able to lock the controls panel. This way we cold deselect a layer and still have that controls panel available to play with.
2-The ability to HitFilm to remember which controls are exposed for every layer. This wa…
@Aladdin4D, thank you very much for this history lesson!
I didn't know this program. Actually in 1992 My use of the computer (and my friends, for that matter) was for playing video games.
Gregory was very nice to give an 80% discount. I guess th…
Hey Simon, my original question had to do with a video tutorial you did where I got the impression that this control would save some time when we'd need to make shot bursts but if we really need to control the cadence in relation to the frame rate, …
Triem23, thanks for your input!
If you and I are correct about this, then the rate of fire really needs to change how it's calculated in order to give consistent On/Off states over the different project possible frame rates.