SRSStudios

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SRSStudios
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  • Does anyone know if camera developers could take Cineform RAW and implement it in their camera via firmware update, or do you need custom encoding chips to accomplish that? I imagine that at the very least external recorder companies will be jumping…
  • NormanPCN Ok, got it. I understand about MOV, Cineform could really use something like MXF (I heard even Apple Proress is using it now).  Does this also mean that effective immediately, FXHome does not have to pay any royalties on the codec, or is …
  • Aladdin4d Sorry, what I meant was could Hitflm support Cineform without GoPro Studio installed? I was under the impression that was the requirement to use Cineform. 
  • This is fantastic news! Does this mean that Hitfilm could natively support Cineform (without GoPro Studio or having to pay any royalties) in the future?  NormanPCN I totally agree with you about the format "mess". I wonder if Cineform could be pair…
  • Great! 
    in Open DCX Comment by SRSStudios August 13
  • Thanks for the info guys. I'm getting a better picture of what it takes just to get a video to play in the editor. 
  • Hey NormanPC, Ok, so my theory would require Hitfilm to basically create a custom decoder per file rather than having standard decoders built in. So, in the case of something like the MOX file format (open exr in an MXF). Hitfilm would have to get …
  • This break down is exactly what I was looking for. Thanks a bunch! Note: I thought I heard that ProRes now has MXF support. Not on a Mac, so I can't tell. Question: Cineform support is great but Windows users can't use MOV and AVI support is slowi…
  •  Thanks Triem23! I did not know Hitfilm could use it before; I am sure these new features make it much more streamlined. Incidentally, does working with 3d layers in 2d mode increase performance as opposed to 3d unrolled? If so, then the depth maps…
  • Cedric, “Deep data in OpenEXR is not supported (yet?) but we've just added depth maps so patience young padawan ” You’re right, you’re right. I must have patien…wait, WHAT?!!!  You just implemented support for depth maps? I didn’t see that in the …
  • That’s great! While deep data is not yet supported with Open EXR in Hitfilm, could third party developers support it through OFX? Or would that need to be hard coded in?
  • Sweet! Cineform export support! As a Windows user, I thank you. It is nice to have something to compete with ProRes for Mac.I hope the licensing fees were not too much from GoPro. Also 32bit float really takes the effects to the next level (am I …
  • That’s great to hear, thank you NormanPCN (and to everyone) for helping clarify and answer my questions.
  • Thanks everyone. I am glad that W10 is not taking as much as I thought. I will try to remove the icons that are not in use. Another question related to this: Adobe seems to ask for reserved resources for their programs (I think it is called allocat…
  • I am definitely excited about Hitiflm 5. The new Hitfilm releases have become a highlight for me. Like last year, please let the upgrade discount (if there is one) go through December.
  • Triem23, What I meant is that one could buy an animated character pack from a store such as Unity 3d Asset Store. The file will come in as an FBX which I believe is editable. Then when you are done, simply export out of Blender as Alembic.
  • Yes, the fixed animation would be the greatest limitation. If the pack was big enough though (variety), it might still sell well. For instance, a character pack could contain one model (say a Storm Trooper with around 12 animations). One can find th…
  • I wish I could take credit for that idea, but as I have said, FXhome coined it. Now that I think about it, FXhome used to have a video stock footage resource called AlumDV (or something like that). I wonder if something similar could be created for…
  • Yeah, I can imagine. I am sure it is being tested by the community right now. I hope that there are some tutorials along the way for the best workflow between the two programs. I was intrigued when FXhome described Alembic as offering the ability t…
  • And boom...there it is: https://www.blender.org I think that the Alembic import feature in Hitfilm is about to get used a lot more.    
  • I was looking at the specs for MOX. There does seem to be quite a few open source components of each category (audio, video, etc.). With something like VP9 for delivery, one could theoretically built an open end to end solution. Hitfilm has come muc…
  • "Cineform was a licensed codec until GoPro bought it, but, bear in mind this was done to boost GoPro camera sales. Oh, those have been stagnant for two years... " Maybe if they actually put Cineform inside of their GoPro , they would not be so stag…
  • Thanks for the input Triem23, I can’t believe that Sony charges fees just to open AVCHD files. You would think that they would want as many software companies to support it as possible. I suppose I understand ProRes and DNxHD (as well as probably C…
  • Update for Blender users. Blender version 2.78 is almost out and it has Alembic import and export support.
  • Wow, thanks for the feedback guys. I know the storage is low, but I was thinking about the system in terms of external storage anyway. If I am reading this right, it is pretty much narrowed down to low ram and low powered processor that is keeping t…
  • Whatever happened to the open source MOX file format? Did that project die? If not, maybe this will push that format back into the spotlight.
  • It looks like Alembic might be coming to Blender with it’s next release (2.78) along with shadow catching in Cycles which is another big compositing feature request that I think would work well with open EXR in Hitfilm. http://www.blendernation.com…
  • All signed up. I am assuming it is alright if I use Hitfilm 4 Pro and not Express?
  • Triem23, Then I could see it being very useful to iPhone and DJI/Osmo shooters who can’t change focal length.