mark_e

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mark_e
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  • I've got the substance suite, it's excellent and they have a cool programme where you can pay monthly for the software but end up owning the full licence for designer, painter and B2M which is the specific texture generator.  They have fully functio…
  • Same for me with a registered version, I've got BCC Image Restoration & Lights installed with Vegas 13 already if that helps narrow it down.
  • OpenEXR works in a linear color space so I think you will need to use some sort of lut to bring them back to a delivery format that can be viewed, like you would work with log and they flipping huge I've found the best way to work with resolve on …
  • Here :-) It's a bit old now blender a good few versions on + so is hitfilm so don't know if it will still work! https://hitfilm.com/forum/discussion/4602/updated-blender-hitfilm-script#latest  
  • @Triem23 I had forgotten I had done that!  I think it was this post here http://hitfilm.com/forum/discussion/comment/39020/#Comment_39020
  • ahh I see, deliberately kept them close together so yes there is some overlap I don't think there is particularly a right or wrong with it.  the nice thing with the echo plugin it's easy to adjust the delay so can have a big a gap as you want and gi…
  • What is wrong with it or them I'm not quite sure what you mean! the key is not great as stated in my message for the reasons there. The horses head, well looks like a horses head to me and I've seen a few  
  • I think it's a little harsh saying mocha is flaky I've seen some amazing tracks with it in proper feature films  in some of the demo reals and I've never had any trouble tracking a scene I've shot with a view to tracking. Sure if you chuck any old c…
  • Have you uv unwrapped the sphere before exporting it from blender and did you export the uv mapping and have you verified the texture displays as you expect in blender.  if you post the blend file and texture and I'll check it
  • Ton posted on twitter his about it here, teaming up with LuxRender in an open letter to Apple about the situation. https://twitter.com/tonroosendaal/status/594896811501998080
  • I don't see it I've not used interlaced for years if it's something to do with that and I'm in the UK so tend to run 25p Here's 2 test files 1080p 25fps to try and make things a little more scientific ones a gradient 0-100 ones a gradient 16-235 bo…
  • i rendered my clips out to avi via Vegas to avi as ciniform, I wonder if it's because of the mov wrapper, im def not seeing the shift doing it like that, have you got a sample clip you can chuck in Dropbox or whatever I don't mind quickly seeing if …
  • Which plugins were you seeing the issue with in Vegas, the only ones I could see pushing it out to 0 - 100 were the auto levels ones but adding  levels after brought it back with blending a little of the original back in so it wasn't so aggressive c…
  • That sucks, sorry to hear about the job that, I'm not sure what to suggest for tutorials, making a huge ship like that properly is a big job using lots of different techniques, interestingly I did exacty the same thing to sart with but t became over…
  • I don't have an overly strong opinion on it I think you point is also valid.  Personally I think technically for example the fact the sphere at the front has 512 non manifold elements is not wrong, is it good practice is it helpful for the situation…
  • You really are asking a lot of Hitfilm or any 3d app to do anything useful with that because of the topology I'd say it was luck it was working and not hitfilms fault  You should really retopologies it and simplify the geometry there is no reason i…
  •  Thanks Ady, that makes sense, that's a shame would have been handy to have that as a workflow in and out as open exr, never mind! thanks for getting back to me.
  • pretty please could we get the open exr add bug I reported fixed in a future version (or tell me I'm wrong!) I've not been using hitfilm a lot recently, been doing more modelling etc. but I really think the denoiser will be of interest to a lot of f…
  • Are they multi layer, I think hitfilm only supports single layer EXR files I tried a while back and split my multi layer files into individual ones and it worked fine except for an annoying add bug when you are compositing which is still there last …
  • naw it's hidden, no idea why but it is buried on avids site, I think this is still latest but it's not exactly easy to check I'm pretty sure that won't work with Mocha tho, but it does play nice with hitfilm, vegas and other nle's http://avid.for…
  • point hitfilm at the folder where the image sequence is it wont show the image sequence in the folder it works a little differently to other apps for image sequences I did same the first time
  • don't know about the bug but denoising is very slow and processor intensive it just is, there's lots going on, if I'm denoising I'll do that and any initial colour correction and rough edit in one go render that out to an intermediary format and the…
  • unless something has changed on windows from DNxHD from 2.3.7 upwards has always been broken for me in Mocha admittedly I haven't tried again for a year or so, I just use image sequences when I use it works fine.  go PNG or tiff you have 8 bit foota…
  • This is a different fun way to do it as well and could be more organic looking I just used a screen capture program to capture me drawing in gimp or whatever you like white on a black background then just mask out the background when you import it t…
  • Hi All, Just tested in release 3 and this is still broken I think, suspect not many playing with open exr just yet so not high priority but it would be really nice if it could be fixed or if someone can tell me I've done the test wrong either fine …
  • if you just did a group it doesn't do what you think in blender :-) it groups everything to allow for easier selection etc. it does not join the objects together, instead if grouping them highlight everything you want to join by shift right clicking…
  • Yay great news, I confirm it's working as expected :-) this is dear to my heart as my spelling is atrocious !  Thanks for sorting it!
  • In blender in edit mode in the mesh tab there's normals recalculate outside that will fix it but beware as Robin said with the text to mesh conversion it's easy to get one test item inside out and the rest the correct way around :-) I've just recor…
  • I have a general rule of thumb with my developers, it is so novel that it's going to give us competitive advantage in which case knock yourselves out go develop.  Is it a commodity that everyone uses like a forum, content management, email, hr syste…
  •  Hiya the link doesn't work for me says you need a pro account to link.  All the info is out there for creating nice text but it's all hidden in lots of other tutorials!, let me see if I get a chance later today and I'll do a quick and dirty tutoria…