I'm using Blender, but the interface is tough to understand. Why have a separate shape act like a camera, when you could use the mouse's motions? How could you add the video into Hitfilm and remove the background?
Additionally, in several VFX vids, they show the initial coloured 3D model being imported, and then several layers being added on top to make it look real and not just a bad 3d model. What exactly are these layers, and how do I add them?
Surely you could start with a drawing on a Post-it note to find out what's already possible before breaking out the chisel and slab of marble?
Um...gotta crawl before you run.Yes, Blender is hard at first but once you learn what you need to know it becomes much easier. Might I suggest looking into the Blenderfornoobs Youtube channel. If you are a fast learner you should be semi-proficeint at simple models and textures/uv maps in a few months.**The "layers" are texture maps. I feel bad sharing blender tutorials here in this forum but here is a simple tut on texturing models in Cycles Blender:https://youtu.be/j3R7zCG7UNA
@Fulcrum2016 In addition to the series GrayMotionrecommended for learning Blender, I found the first episode of this series to be super helpful in understand the Blender commands. It's called Blender for Absolute Beginners.
As for getting the models to render with transparent backgrounds, only have whatever you want in the scene with no sky or background and select alpha settings in the render settings. Personally, I render out PNG images in sequence with alpha to get whatever motion I want then import them into Hitfilm to add effects and such
@Fulcrum2016 There are scads and oodles of free models with varying rights usages available at:
to list just a few. You might find something like you want there for free
As for getting the models to render with transparent backgrounds, only have whatever you want in the scene with no sky or background and select alpha settings in the render settings.
Another option is to render it out with a solid green/blue background and then use one of the keying effects (Color Difference/Chroma) to remove it.
Oh that sounds better!
It's actually not. By rendering to a solid green/blue background and using a chroma keyer to remove the background you've added extra steps to the workflow--Creating the solid green background in blender, adding keyers to all your imported shots. You've also just added overhead to your project--now Hitfilm has to key all your imported shots, therefore it has more to do--slower renders. Then, depending on what your model's materials are, you might get to mess around with matte cleaners--For example the translucent cockpit of an X-wing.
It's an option, but you're really better having zero background and rendering an image sequence with an alpha channel. Then you import the image sequence, drop it on the timeline and it just works as is.
Oh dear. Thanks for the tip Triem!
Ya, the only reason I mentioned it was on the off-chance that you needed to render out to a format that didn't support inherent alpha. It's definitely better to go the native route, even if I personally don't like using image sequences (thousands of files, yay!).
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