So I've been playing around with Hitfilm 2, and I noticed something odd that I can't get to the bottom of. In Hitfilm 1, if you switched to the "Perspective" view, or pretty much any other view, you'd be able to see exactly how a particle effect appeared in the 3D space. You could navigate through the 3D space and the effect would look like a proper 3D effect. What was especially handy for me, was being able to switch to a top view to see exactly how close certain effects were to the camera, compared to the others.
However, in Hitfilm 2, when I switch to the top, right, left, etc. views, none of my 3D effects appear. I just see the camera, and any planes or point layers in the shot. And in the perspective view the 3D effect (in this case a simple particle simulator) is indeed there in the 3D space --- but the textures appear "flat" and 2D... instead of having the uh... full 3D appearance they did in Hitfilm 1.
This issue isn't exclusive to this particular particle effect. If I drop any of the 3D particle presets into the shot, they all have the same "flat textures" appearance.
I attached a screenshot of how the effect looks from the perspective view in Hitfilm 1... and a shot of how the same effect (recreated exactly) looks from the same perspective view in Hitfilm 2.
I like being able to see the effects from the perspective and top views, in particular. They are an awesome way to quickly determine how close certain layers are to the camera, and in relation to each other. This is especially important to me because I'm working on shots for a stereoscopic 3D film... so I like being able to check that I've got the shot layed out correctly in 3D space.
So I'm assuming this is a glitch, or something that I'm overlooking and/or doing wrong. Any suggestions?