Got a question.
Does anyone know how to reduce or smooth out the jagged edge artifact you get on 3D layers when they are rotated on any axis.
As you can see, as the 3D vertical plane is close to the ground plane (not actually intersecting) it creates a shadow on the ground plane as well as this jagged appearance. Now the playback settings are set to final and antialiased. The video resolution is 1920 x 1080.
The vertical 3D rectangle plane has a higher resolution of 4800 x 4300. It and the ground plane also have Cast Ambient Occlusion and Shadows.
I'm not sure if it has something to do with high resolution of the 3D vertical plane or way it is rendered at the rotated angle.