I am familiar with cinema 4d and after effects. However the rigging setup for hitfilm seems to differ quite a bit. I have fully rigged characters, and monsters and such. Although I can import them most of them when they are rigged have no set attachments for joints of the character. For example if you move a forearm of a character it floats independently from the rest and doesn't stay attached at the elbow. Is there a setting or a tutorial video somewhere that would help explain this animating a rigged 3d character? Is there additional software required to make an animated 3d character then import to hitfilm? I would like to animate the 3d model in actual composition and not deal with another program then import. I have no problem with solid objects but for a little more life like feel to a video, like something to interact with the rest of the world enviroment.