Importing .tga's as image sequence or still image appears to be vertically mirrored.

edited December 2014 in Express Support

Hardware: OS - Windows 7 Ultimate 64 bit

CPU: Intel Core i5 4670k quad core 3.40ghz

GPU: AMD Radeon HD 7800 Series

RAM: 16 GB

 

Issue: I went to render out some footage out of Source Filmmaker and upon importing the .tga as either image sequences or as a still, I noticed it was mirrored vertically. I checked the actual tga's themselves and noticed they were fine.

Here are some photo's from hitfilm 3 pro and source filmmaker respectivly, with a frame also imported into gimp photo editor to show the exported frame. 

HITFILM: https://dl.dropboxusercontent.com/u/16349584/hitfilm/hitfilm_mirroredfootage01.PNG

SFM: https://dl.dropboxusercontent.com/u/16349584/hitfilm/hitfilm_sfm_window01.PNG

GIMP: https://dl.dropboxusercontent.com/u/16349584/hitfilm/hitfilm_gimp_screenshot1.PNG

 

How to reproduce: Open up hitfilm 3 pro and under media, click import > image sequence. Navigate to the folder containing images in a sequence using the .tga format and click Select Folder. The images will be constructed as if it was vertically mirrored. Same applies for still image media.

 

Thanks!

Comments

  • Nomad1 I'm sorry you're experiencing issues with the software.

    If I understand correctly, importing one image of your sequence ends up being mirrored as well? Could you upload the first image of your sequence please (on Dropbox, Drive, etc)?

    It seems to be working fine here, maybe there is something wrong in the TGA image that prevents HitFilm from reading it.

  • @Cedric

    Thanks for taking the time to respond. Here is the first frame to the image sequence. https://dl.dropboxusercontent.com/u/16349584/hitfilm/500subshot01000000.tga

     

     

  • Nomad1 Thanks for reporting it, this issue is now logged in our internal tracker.

    In the meantime, a quick workaround is to set the scale to -100% for the Y value in the transform properties of the clip. You will have to unlink the X and Y values otherwise the image will be mirrored horizontally ;)

  • @Cedric

    Glad to hear! Thanks for the workaround.

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