Triem 23's Templates, Tutorials and Projects (Free Downloads)

Triem23Triem23 Moderator
edited November 2015 in Everything Else
TEMPLATES: Lower Third, Fractal Muzzle Flash (Express/Ultimate), "Star Trek" Photons, 3D Travel Map (Ultimate Only)
I've handed out a few project demo and template files on the forum and I have some tutorials in-progress, so I figured it was time to collect that sort of thing in one easy location:
To start with, here's a quick lower third I made:
NOTE: These are for Express and Ultimate
DOWNLOAD "COLORED RIBBON LOWER THIRD": https://www.dropbox.com/s/7yg1wlxu702hqiz/Colored%20Ribbon%20Lower%20Third%2001.hfp
http://youtu.be/EFpv2C-MAJg
This is an quick experiment based off an After Effects tutorial that used Fractal Noise to generate the source for a Muzzle flash. Next to a Hitfilm Muzzle Flash for comparison: NOTE: The video clip used in this example is not with the project file. It was taken from a Videocopilot tutorial, and can be found here: http://www.videocopilot.net/tutorial/simulated_lighting/
DOWNLOAD "FRACTAL NOISE MUZZLE FLASH": https://www.dropbox.com/s/em6h3kfen0wgypk/Random%20Fractal%20Noise%20Muzzle%20Flash.hfp
http://youtu.be/4-lkJUz-7BM
NOTE: These next projects are only for Ultimate
a 3D Travel map, featuring a 737 model by forum members jonesbros:
DOWNLOAD: "3D TRAVEL MAP": https://www.dropbox.com/s/mrc2b5f9ivcyjqd/Travel%20Map%203D%20Demo.zip
http://youtu.be/Z_1yMcGhKMk
Finally, Some photon torpedos--this was using a particle simulator to "fire" photon torpedos into a deflector shield. See how mobile emitters interact with deflectors to produce procedural shield hits! Also includes a procedural shield texture, and a procedural photon torpedo based off Star Trek: TMP:
DOWNLOAD: "PHOTON TORPEDOS AND SHIELD HITS": https://www.dropbox.com/s/omva1enbrtks9jj/Just%20the%20Photons.hfp
The project file contains just the weapons fire elements of this animation--The best part is at seconds 15-22. Addidtionally, the models used in this animation can be downloaded here: http://scifi3d.com/list.asp?intGenreID=9&intCatID=51
https://www.youtube.com/watch?v=edGk4-FZl1c
Enjoy!
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Comments

  • Wow thank you!
  • Triem23Triem23 Moderator
    Wow thank you!

     You're welcome--Hey, Caleb, I just updated the "Photons" file--I'd uploaded the wrong one before. If you grabbed the previous version, you might want to update?

  • Triem23Triem23 Moderator
    edited August 2014
    TOOL: "Interpolation Curve Visualizer" (Ultimate Only)
    Here's a little something--This isn't a flashy effect or cool animation, but it's a useful tool for understanding Hitfilm. I call it "Interpolation Explorer." This is a visualization tool for understanding how Hitfilm's Interpolation Keyframes work. A particle emitter is parented to two points, one driving X movement, the other driving Y movement. By changing Keyframe interpolation types you get a visual representation of how changing interpolation types will effect object movement.
    Think of it like an oscilloscope--there's two points linked together pulling a particle emitter. By changing the interpolation type of the keyframes for the X and Y I get those different curves.. One particle emitter has it's own point rig that's locked to "linear." You'll see a small, multicolored blob bouncing up and down the red line. This is always showing linear movement. So now, when the different curves drop in, you have a linear bounce for reference to show how changing the interpolation changes the movement of the main trail.
    It's a little funky to explain and it might not make sense to everyone, but it's been helpful for me. So I figured I'd share. ;-)
    DOWNLOAD: "INTERPOLATION VISUALIZER": https://www.dropbox.com/s/ck8ged3jvc63zut/Triem%20Tests-Interpolation%20Explorer.hfp
    This video below shows a few of the interpolation combinations in Hitfilm. Only a few. There are many more... You can see how using multiple points to drive movement of a single object or effect can yield complex results.
    http://www.youtube.com/watch?v=YGOzMxxx9v4
  • edited June 2014
    Nice thread!!!! I look forward to an 'explorer' tutorial. It's just beyond my grasp of understanding upon first glance.
    I'm reaching......................reaching.........................reeeeeeeaaaaach*******************darn. I fell off the chair.

    Ya'll must think I'm completely nuts by now. ;)
  • Fascinating show you have their!
  • Triem23Triem23 Moderator
    Nice thread!!!! I look forward to an 'explorer' tutorial. It's just beyond my grasp of understanding upon first glance.
    I'm reaching......................reaching.........................reeeeeeeaaaaach*******************darn. I fell off the chair.

    Ya'll must think I'm completely nuts by now. ;)


    Thanks Guys.
    Stormy Think of it like an oscilloscope--there's two points linked together pulling a particle emitter. By changing the interpolation type of the keyframes for the X and Y I get those different curves. I actually just updated the project file and Youtube video. I added a second particle emitter with it's own point rig that's locked to "linear." So in the updated version, you'll see a small, multicolored blob bouncing up and down the red line. This is always showing linear movement. So now, when the different curves drop in, you have a linear bounce for reference to show how changing the interpolation changes the movement of the main trail.
    It's a little funky to explain and it might not make sense to everyone, but it's been helpful for me. So I figured I'd share. ;-)

  • Eureka! The change made the difference and I get it now. That's pretty clever. How on earth did you ever think of that?

    Apologies to my southern U.S. friends for misspelling y'all.
  • Triem23Triem23 Moderator
    edited August 2014
    Eureka! The change made the difference and I get it now. That's pretty clever. How on earth did you ever think of that?

    Apologies to my southern U.S. friends for misspelling y'all.


    TEMPLATE: "Andrew Kramer" Star (Express/Ultimate)
    Ah, it's a combination of an old idea from a 1988 issue of STart Magazine on using multiple point to move a single object in good ol' Cad 3D 2.0 with Cyber Control scripting and remembering my good ol' oscilloscope. I thought something to help visualize the way the interpolation points altered paths would help me get smoother movements.
    Here's a new template for everyone--Since Simon Jones posted the blog/tutorial today on adapting the Videocopilot "Solar Atmosphere" tutorial I figured I'd go ahead and post up my own star.
    The basic construction is about the same as what Andrew Kramer, Simon Jones and Andrew Wilkenson did, but I have a few variations of my own--so what the heck.
    DOWNLOAD "'ANDREW KRAMER' STAR": https://www.dropbox.com/s/g4df5r7erh9z0cg/Triem%20Template-%203DStar.hfp
    The star in this template is the same one from this animation:
    http://youtu.be/hZ4OKPpYzJ4
    If you missed Axel and Simon's Star Tutorial, it's here:
    https://www.youtube.com/watch?v=ngSsbtYEonQ&feature=youtube_gdata
    And, of course, the Andrew Kramer tutorial that started it all:
    https://www.youtube.com/watch?v=Ff0rdzVROeA
    AND the thread that builds from the Kramer tutorial to the Wilkenson/Jones tutorial:
    http://community.hitfilm.com/index.php?/topic/5181-star-technique-from-video-copilot/
     


  • [quote name="Triem23" post="44072" timestamp="1404360882"]
    Ah, it's a combination of an old idea from a 1988 issue of STart Magazine on using multiple point to move a single object in good ol' Cad 3D 2.0 with Cyber Control scripting and remembering my good ol' oscilloscope. I thought something to help visualize the way the interpolation points altered paths would help me get smoother movements.
    Here's a new template for everyone--Since Simon Jones posted the blog/tutorial today on adapting the Videocopilot "Solar Atmosphere" tutorial I figured I'd go ahead and post up my own star.
    The basic construction is about the same as what Andrew Kramer, Simon Jones and Andrew Wilkenson did, but I have a few variations of my own--so what the heck.
    https://www.dropbox.com/s/gvetuun01i1jzhq/Triem%20Template-%203DStar">https://www.dropbox.com/s/gvetuun01i1jzhq/Triem Template- 3DStar
    The star in this template is the same one from this animation:
    http://youtu.be/hZ4OKPpYzJ4">http://youtu.be/hZ4OKPpYzJ4
     [/quote]
    Can I use a few frames of your star to put inside a game I am programming? It is non profit.
  • Triem23Triem23 Moderator
    Can I use a few frames of your star to put inside a game I am programming? It is non profit.


    Go for it. Anything I'm posting here is a template is basically "copyright-free," anyway. ;-) If you haven't yet, take a watch at the star tutoral FxHome posted today--there are a few things Axel and Simon did differently from me that you might like the look of better. Starting with my template, you can easily make changes to more of what they did if you want. :-)

  • Unfortunately I'm on a serious deadline crunch. Im typing quickly but cant move fast enough
  • Triem23Triem23 Moderator
    No worries---You're at a programming camp, so everything's an overnight rush. Take what you need for now, and dissect the project at your leisure---if you're under a time crunch, you can speed up rendering by changing the properties of the Star Map to something lower resolution. Right now it's a fairly resource-intensive project. :-)
  • It only took like 20 mins however removing key frames, turning down light flare, and centering t took allot of time as it was very leggy. And 20 mins was great because I was coding on my old windows laptop and renderings on my Mac!

    The project got tons of compliments..... Mostly because their was an extremely futuristic sun in it. It really looked awesome inside the project. If you want to see it you can download the executable at tiny.cc/Calebgame
  • Triem23Triem23 Moderator
    Yeah, once you start animating an 8MP fractal noise things slow down a lot. I think my corona layers were also 4096x2048, so that's a lot of rendering overhead--that's why I suggested lowering the resolution of the star maps. It's pretty laggy on my machine, too, even at quarter-resolution. 
    I'll take a look at the download when on PC, not smartphone. 
    I see from your other thread you were compiling right at your due time, but that you had good feedback and that you tried for a different design than other students and full custom coding, rather than pre-built API blocks. 
    You're a smart kid, Caleb, and you're not too proud to ask advice. I am really looking forward to what you're going to produce with another year of learning and practice. 
  • I have many movies planned.... However getting enough actors is a probl m. Our generation is really bad at this... I have tried personal, Facebook, sign ups, etc... Though they have a huge interest it.... Apparently figuring out what days you are not is difficult.
  • Triem23Triem23 Moderator
    Mmmmm. Not just your generation. Getting actors is always hard, especially on unpaid projects. I have shot shorts where I lost leads--on the shoot day (Which meant I had to play lead, which meant I had to REALLY be clear on my communication with my DP, since I obviously can't check viewfinder on a shot of me), and the last film I did, I had two actors cancel on the day of their scene, and I lost my DP on the day we shot main dialog--which meant the acting suffered, since I was on a DSLR, pulling focus manually without a follow; I got more concerned with my shot than tuning performances. And these were adults.
    Even Hollywood has this issue--Harrison Ford's on-set Ep VII injury is a massive problem. He'll be injured for six months and the film releases in less than a year. If Han was an "action" character, that might be massive rewrites. Dougray Scott had been cast as Wolverine. He broke his contract a week before shooting, and his replacement, Hugh Jackman, was cast TWO DAYS before filming!
    So, casting and scheduling is always a pain. That said, at your age you have an additional issue--it's likely most of your potential cast/crew can't drive, so now you have to schedule around cast/crew and their parents!
  • Cor I bet Dougray Scott is kicking himself now! 
    This article shows all the people who missed out on big roles. It's pretty eye-opening: http://www.businessinsider.com/actors-who-turned-down-movie-roles-2012-5?op=1
  • Triem23Triem23 Moderator
    edited August 2014
    Cor I bet Dougray Scott is kicking himself now! 
    This article shows all the people who missed out on big roles. It's pretty eye-opening: http://www.businessinsider.com/actors-who-turned-down-movie-roles-2012-5?op=1


    Kristie, I've seen that list before, and you're right--it's very eye opening.
    TEMPLATE: Tornado/Cloud Vortex
    Here's another starter project--I wouldn't consider it complete yet, but it should give some ideas--there's been a couple of threads in the forum over the past week about creating tornadoes, so here's a "vortex" project, showing how a created something that could, with a little more tweaking, become a decent tornado. Basically it's a circular particle emitter throwing a cone of cloud particles up against a deflector layer, which would be where the rest of the clouds in the sky go.
    DOWNLOAD: "TORNADO VORTEX": https://www.dropbox.com/s/369w8p1fk7a70q2/Tornadoish%20Vortex.hfp
    https://www.youtube.com/watch?v=Sc2KkxTxMa4
     


  • Triem23Triem23 Moderator
    edited August 2014
    Templates--3D Slideshow (Express/Ultimate). "Waves" Lower Third 01 (Ultimate Only).
    Once in awhile a question comes up on the forums about approaching 3D Slideshows---here's a simple template file I created to show how I'd go about approaching this type of design. This is a very quick build--about 45 minutes--and provides a template to "fly through" 10 slides.
    DOWNLOAD: "3D SLIDESHOW": https://www.dropbox.com/s/ekkp3vdzaxaandb/Triem%20Template--%203D%20Slideshow%2010%20Media%20v01.hfp
    http://youtu.be/20cExqemh9s
    And here's another lower third:
    DOWNLOAD: "WAVES LOWER THIRD": https://www.dropbox.com/s/ouwotbk77uism0r/Triem%20Template--Wave%20Lower%20Third%2001.hfp
    https://www.youtube.com/watch?v=6vgcdWusRtQ
  • Triem I am amazed by the animation in your sideshow!  How was it so smooth? And how did you make it bob abit when it looked at a slide?
  • Triem23Triem23 Moderator
    Caleb, there's a project file to download (note, go back and add large italic text saying "download link here" to relevant posts). The animation is pretty simple, actually. First, I decided that I was going to "hold" for five seconds and "fly" for five seconds, so I just created keyframes for all the 'hold' positions, copied them all and pasted the same keyframes five seconds later (basically the start and end of the "hold.") Then I just kind of randomly put the playhead between a pictures" end hold" key and the next picture's "start hold" key and just pulled the camera somewhere randomly to make arcs. For the drift in the "hold" I just picked one of the "hold" keys and just moved the camera a bit. Those motion keys are all Linear interpolation, too! Then I just went back a keyframed some random z-rotation.
    Gotta be blunt. I actually usually do that type of slideshow in Vegas pro. I own the "Scattershot 3D" plug in for Vegas, and that plug in would let me scatter a hundred pictures in 3D and have the camera fly to all of them in order with about five mouse clicks.
  • Triem23Triem23 Moderator
    edited August 2014
    TRIEM TOOLS: Utility Templates
    Provided for your perusal are a few utility templates:
    DOWNLOAD UTILITY TEMPLATES: https://www.dropbox.com/s/jx7i5e2dtb4rnyr/Hitfilm%20Start%20Templates.zip
    The following is taken from the README notes for these templates:
    These are simple start templates for Hitfilm 2 Express and Ultimate.
    Very simply,each template contains two composite shots--one with a 3D camera that's been "Tripod-rigged"* and a second composite shot with a simple text object set up for online notes. The Media Pool has been set to "Sort by Media," as that's how I prefer to sort my media pool.
    I keep these templates in a folder on my desktop--by double-clicking the appropriate template, Hitfilm automatically opens, and I'm ready to edit!
    These templates have been flagged as "Read-Only" in Windows, so on Windows machines you'll be unable to accidentally save over them. I have no idea about Mac.
    Fonts for the "NOTES" Composites has been set to Arial--this should be standard on all machines.
    *"Tripod-Rigged Camera" you ask? Read on:
    Hitfilm interprets keyframe rotations using a Euler order of X/Y/Z--this means when you set keyframes, Hitfilm FIRST rotates on the X-axis, then the Y-axis, then the Z-axis. This can lead to difficulties with creating realistic camera movement. A camera on a tripod would Pan on the Y-axis independently of Tilting on the X-Axis. Since Hitfilm always rotates the X-axis (Tilt) before the Y-axis (Pan), when directly keyframing a camera in Hitfilm, it does not behave like a real camera.
    The cameras in these templates have been rigged to allow the camera to behave correctly, as if it were actually mounted on real-world hardware.
    The point "Camera X-Tilt" controls camera up/down tilt--the only thing that should be keyframed for this point is X-axis rotation.
    The point "Camera Y-Tilt" controls camera left/right pan--the only thing that should be keyframed for this point is Y-axis rotation.
    The point "Camera Dolly" controls camera position--this is the point you drag to have the camera move to different locations.
    The built-in Hitfilm camera rotates around a "nodal" point--this means that the virtual camera rotates around the center of the "imaging plane" (i.e. the digital sensor of a camera). Unless you are using a "nodal" or "panorama" tripod head, real-world cameras do not rotate around the nodal point. The cameras in these templates have the X/Y rotation points set just a little bit "behind" and "below" the camera nodal point--it's a subtle thing, but it does mean that these cameras are behaving much more like a camera mounted to an actual tripod head.
  •  Hi Triem,

     

    First ,Thanks a million for providing all this information.   Question, where can I find a map for the 3D travel map?  I noticed it was not included with the download.  Is there a site where on is available for download?

     

    Thanks,

    Bob

  • Examined the camera rigs. Yup- that's definitely the way I'm going to go.

    Thank you for letting folks look at your project files. I'm sure a lot of people got some good info even if they didn't say. I know I did!

    HAPPY NEW YEAR!!!!!

  • edited December 2014

    @Triem23: "Hitfilm interprets keyframe rotations using a Euler order of X/Y/Z--this means when you set keyframes, Hitfilm FIRST rotates on the X-axis, then the Y-axis, then the Z-axis. This can lead to difficulties with creating realistic camera movement. A camera on a tripod would Pan on the Y-axis independently of Tilting on the X-Axis. Since Hitfilm always rotates the X-axis (Tilt) before the Y-axis (Pan), when directly keyframing a camera in Hitfilm, it does not behave like a real camera."

    I assume Hitfilm developers are aware of this issue -- or are they?  And will fix HF3's camera so it behaves like "real world" cameras.

    Or at least can give us an option in the Hitfilm global Configuration panel to "correct" this issue.

    Rowby

  • Triem23Triem23 Moderator

    info @BobDiMarzio Yeah, I didn't have copyright on the map image, so I couldn't include it in the project. The plane it a model the creator maded available for download here, so I figured I could include the plane. I did a random Google image search for "US MAP" and grabbed one I liked. 

    @StormyKnight Happy New Year to you! You're welcome! 

    @Rowby actually I got the info on Euler rotation from a blog run by a Hitfilm developer. They know about this behavior.  Bear in mind, X/Y/Z rotation order is common--Hitfilm isn't doing anything "wrong." That said, being able to change Euler order is a top 5 item on my wishlist. 

  • "That said, being able to change Euler order is a top 5 item on my wishlist. "

    Did you put your request on the official  wish list thread here?

  • @Triem23 Thanks for the quick response.  After a quick search, I was able to find several suitable maps using Google images.

     

     

     

  • Triem23Triem23 Moderator

    @BobDiMarzio Good!

    TRIEM TEMPLATE: DALEK BEAM

    Attached is a Hitfilm Pro 3 project showing how I created the Dalek Beam weapons for this shot (showing the 3'rd Draft. Still In Progress). Feel free to poke around, see how it's built and modify it as you wish. As with all my Template Files (when I build them correctly) there is a "NOTES" composite shot with some text talking about what I did.

    Hopefully, I'll be able to do a tutorial on this technique. While this is a Hitfilm 3 project, the technique works in Hitfilm Ultimate 2, so, when I do the tutorial, I'll build a Hitfilm 2 version. Watch this space. ;-)

    DOWNLOAD TRIEM TEMPLATE: DALEK BEAM: https://www.dropbox.com/s/9dkxj5lgjsmbm8o/Triem Template -Dalek Beam Particle Sim.zip?dl=0

    See the effect here:

    https://www.youtube.com/watch?v=UfbaXkCyWrA

    NOTE: the wall-burn effect was modified from a @RodyPolis tutorial on "creating a Lighsaber Burn." Rody's tutorial was created in Hitfilm Ultimate 1, but the techniqe still works in Hitfilm 2 and 3. View Rody's tutorial here:

    https://www.youtube.com/watch?v=4rZ3Kepxgs8

     

  • Woohoo... there had been 999 views of this thread so I jumped in to be lucky number 1000!!!  The balloons, glitter and confetti that just fell from the ceiling of my office were spectacular!  Granted, I wouldn't expect anything less of Triem.   just wish you could have all been here to see it ;)  Seriously though, thanks for this thread... yet another "must follow!" Unless, of course, I'm exterminated.

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