I'm wanting to do something like a 1940's Flash Gordon ray gun type of thing....where concentric circles emanate from a point (preferably the barrel of a gun)...and get bigger until it hits it's mark.(kind of cone shaped)
Is this possible with the Particle Simulator?
I've tried animating single circles, but it's quite time consuming...and I would like (if possible) have it exist in 3D space so I can point it in any direction....and have it in a continuous loop.
This pic of AquaMan kind of indicates the type of thing I'm looking for.
If it is possible with the Particle Simulator....great...no need to explain....I'll teach myself
I just wanted to check if it was possible before I began.