Real-time 3d workflow (what role will compositors play?)

Hey guys. First off, check out the new EEVEE engine in Blender 2.8:

https://youtu.be/eAVjwXEjDdo

I think that this (in addition to more movie making capabilities in game engines such as Unity and Unreal) will opens up a whole new world of animated films and visual effects for independents who can't afford render farms (basically, an upgrade from Machinima).

However, what do you think the new workflows will be for this kind of real-time animation? While I believe that compositors (and editors) like Hitfilm will still play a very vital role, will the workflow be different? Will we still need to create multiple passes to export, or is that even an option with real-time graphics?

Interested to hear everyone's thoughts on the matter.

Cheers!

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