I have a setup as follows. 3d model parented to 1 point. This point is used to animate a close flypast of the camera just above and to the left. As the ship passes the camera tracks the ship rotating 180 degrees. So the ship then flies away from the camera viewed from the rear.
I have currently achieved this by parenting the camera to the same point. The problem I have is this. As the ship flies away from the camera I want it to bank and make a turn. With the camera parented to the point controlling the ship however it rotates with the ship. Given this is a space scene there is no real sense of the ship banking as a result.
So really what I want is this. The camera to follow the ship as it passes the camera in the same way but not rotating when the ship banks. I'm guessing my rig is not quite right. What do I need to change to achieve what I need?
I hope that makes sense