Used since now HF into adding some VFX to real video capture, I did want also to generate some 3D CGI animations.
Fire, smoke and particles are always tricky to create into real 3d, but this is where HF strengths come in.
My goal is to generate animations containing both characters and natural settings such as grass, trees, animals etc.
My question is what's the best way to import a whole animated set into HF, so that HF 3d elements will interact with the set.
AFAIK HF does import only static mesh (3ds, obj) and Alembic, so I need to export my 3d set in single objects and recreate the whole animation? What about interacting objects such as rigid, soft body dynamics or also hair and cloth dynamics? Need I to use render layers and or render passes?